From there, we moved on to post-processing, where we added details such as hand-drawn (dot-pixel) illustration-like expressions and shadows. We posed them, added lighting, and then outputted them as 2D frames. Yamamoto: What we did was first create 3D models of each character. How was the process to bring these graphics to life?
PSB: These hi-res 2D sprites look really beautiful in motion.
This game has evolved from its predecessor in every respect, so players can expect to enjoy it for a long, long time.
We have also added different modes, such as Tutorial for beginners, Mission for experts, and Story for those who wish to learn more about what went on during KOF XIII. So we went from 20 characters (22 in the console version) to 31 characters in the arcade version of KOF XIII, and we’re adding a few more to the console version. Kei Yamamoto, Producer for the home version of The King of Fighters XIII: KOF XII was most criticized for its lack of characters, despite it being a KOF title. How does The King of Fighters XIII evolve from the previous game in that regard? PlayStation.Blog: Although it was great to see KOF finally entering the HD era while still sticking to its 2D roots with The King of Fighters XII, the game was criticized for its somewhat limited content. So read on to know what awaits you later in November and leave your favorite KOF memories in the comments! To lear more details about this return to form, we reached out to Producer Kei Yamamoto from SNK Playmore in Japan, who went in depth about gameplay, story, netcode, and future plans – yes, we begged for asked about KOF on PS Vita too. Scheduled for November 22nd in the US, The King of Fighters XIII is aimed at longtime fans and fighting game enthusiasts in general. For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). And based on the prospects, 13 seems to be the lucky number for KOF.
#Kof 13 ost ps3#
Two years later, SNK Playmore is hard at work to regain the crown with The King of Fighters XIII for PS3 courtesy of Atlus in the US. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents. Along the way, we had The King of Fighters XII from SNK Playmore, touted as a “re-birth” of the traditional 3-on-3 series. Ever since Street Fighter IV reignited the genre in 2009, we’ve been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. We’re truly living a fighting games renaissance.